GAME

GH

STS

helps you determine fleet recall or arrival times for the massively multiplayer real-time space strategy game Ogame . Safe, no data shared and offline processing.

Choose the desired departure and arrival time of the fleet, Ogame ghost will calculate the recall time. Choose the desired departure and recall time of the fleet, Ogame ghost will calculate the arrival time.

Why should you use it ?

The typical use case is ghosting by return from deployment. The error-prone hand calculation for a recall or arrival time when ghosting by recall over night or over many days made me want to develop my own tool. When I need my recall ghosted fleet to be back at a very specific time, I use Ogame ghost.

Version 1.1 (Papyrus)


  • Added changelog page
  • Added link to changelog in footer version

Version 1.0 (Highlighter)


Lots of graphical improvements

  • Selected mode is saved in browser's local storage
  • Responsive design optimized down to 320 pixels wide
  • Dark mode based on browser configuration
  • Added versioned, trademarked and licenced footer

Version 0.3


Beta version adding convenient functionalities

  • A warning message is shown when departure time is prior to arrival/recall
  • Mode switch. Can now also calculate arrival from departure and desired recall time

Version 0.2 (Phoenix)


New project, new solution stack, powered by Nuxt

  • Changing name to Ogame ghosts
  • Changing domain. Hosted by NuxtHub
  • Departure, arrival and recall times are on the same page
  • Visualy friendly. Thanks to Tailwind CSS

Version 0.1 (Caveman)


Alpha version with basic functionnality and no design

  • Calculates recall time based on departure and desired arrival time
  • Form validation. Departure and desired arrival times must be filled
  • Still available at RDS Calculator